We still working on our Facebook Social game about Japanese Koi,
here small screenshot preview how game look:
Got to and add game
if you like it.
Vidroid Studio weblog
We still working on our Facebook Social game about Japanese Koi,
here small screenshot preview how game look:
Got to and add game
if you like it.
Need a few weeks for test and modify balance, we already implement new weapon, new mode and magic…
We improve graphics and physics… So i think it will be very cool.
Today we open alpha version of our new Facebook Project Koi Pond
I next few days we configure environment and open game in beta mode, with cool items and fun stuff.
Today we start work on new RTS Space game code name: Quasars Wars: Einstein Cross
New version of popular break castle game genre, with new weapon, units, physics, effects, siege system….
Controls
Use mouse for launch and relese missile.
Many games have Level Editor it’s cool, but for publish level data game using Paste Code – it’s Map Matrix or Element list with coordinates, etc
When many users post this data to game comments it’s bad because you can’t see Level preview, i mean you don’t see what inside code.
I create AS3 Classes for load/read any level data from Jpeg Exif Comments Data,
Example:

Hosted on Imageshack

This image contain “Hello World”
Continue reading ‘Save Game Levels into Jpeg Image’
Box2d: http://box2dflash.sourceforge.net/
Glaze: http://glaze.googlecode.com/
Box2d: 19 – 38 fps see flash Box2D.2.0.1 Test
Glase: 80-100 fps see flash Glase test
Also Box2d have bad physics….
Glase win, Box2D lol.