Archive for the 'Development' Category

Siege Master 2

Need a few weeks for test and modify balance, we already implement new weapon, new mode and magic…

We improve graphics and physics… So i think it will be very cool.

Open Koi Pond alpha

Today we open alpha version of our new Facebook Project Koi Pond

I next few days we configure environment and open game in beta mode, with cool items and fun stuff.

Koi Pond

Good news, in next few days we open Koi Pond for alpha testing, must be awsome.

Koi Pond Preview

Today we want show you little facebook game preview

Image

Working on New Space RTS

Today we start work on new RTS Space game code name: Quasars Wars: Einstein Cross

Save Game Levels into Jpeg Image

Many games have Level Editor it’s cool, but for publish level data game using Paste Code – it’s Map Matrix or Element list with coordinates, etc

When many users post this data to game comments it’s bad because you can’t see Level preview, i mean you don’t see what inside code.

I create AS3 Classes for load/read any level data from Jpeg Exif Comments Data,
Example:
level preview
Hosted on Imageshack
level preview
This image contain “Hello World”
Continue reading ‘Save Game Levels into Jpeg Image’

as3: Box2D vs Glaze

Box2d: http://box2dflash.sourceforge.net/
Glaze: http://glaze.googlecode.com/

Box2d: 19 – 38 fps see flash Box2D.2.0.1 Test

Glase: 80-100 fps see flash Glase test

Also Box2d have bad physics….

Image

Glase win, Box2D lol.

Box2D vs Glaze Tests

Koi Pond under proccess

Today i want show you new ideas, new game, not real game yet.

Koi pond

Box2D Polygon Decomposition

In games based on Box2d we can create special elemnts using Polygon Decomposition techic

Sample:

Lord of the Castle Polygon Decomposition
Continue reading ‘Box2D Polygon Decomposition’